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Old Nov 03, 2007, 08:40 PM // 20:40   #1
Ascalonian Squire
 
Join Date: Oct 2007
Guild: The Kurzick Highguard
Profession: A/D
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Default Assasins dont die THAT much ;)

Ok im gonna give you a whole run-down of this build, armor, stats, the whole shabang. Please help me if you can and tell me what ya think of it.

Armor- Max defence of course
Full radiants
Critical Strikes mask
Rune of Vitae
Superior Vigor
Rune of Minor Dagger Mastery
Rune of Attunement
Rune Major Critical Strikes

Weapon- Pywatt's Talons are perfect for this, but pretty much any daggers you want can work. 20% enchants or zealous are the best though.

Now for the Skills and Attributes.

Attributes-
11+1 Dagger Mastery
11+2+1 Critical Strikes
Now for the variants and differences in taste
If you have a Pure Assassin-
8 in Shadow Arts- Ill discuss the skills needed when I get to the skills.
Now if you want to use some other skills-
8 in Earth Prayers- Dervish skills which will be discussed.

Skills (the biggest part of a build in my opinion)
Now for the staples that I dont use varriants on are-
Critical Defenses
Critical Strike
Moebius Strike
Death Blossom
The varriants are-
Golden Fox Strike + Wild Strike or Golden Phoenix Strike
For the pure Assassin (refering to the afformentioned in Attributes)
You can use Way of Perfection, Shadow Refuge, Critical Eye, or Critical Agility.
If your going to mix skills with another profession, go with a Dervish.(refering to the afformentioned in Attributes)
Use the skills- Mystic Regeneration and/or Vital Boon

Now any of the above mentioned variants can be used interchangably depending on your situations, its up to you and your tastes on what to use.

Now ill mention my personal Build and ask what you think of it.
Same Armor and Attributes (Assassin/Dervish Attributes)
With the skills (in this order)-
Critical Agility (+20 armor and 33% faster attacks, can be replaced with Vital Boon or Way of Perfection for those with low Sunspear rank)
Critical Defenses (staple, must have this is the main thing keeping you in the fight)
Mystic Regeneration (or Way of Perfection, I cant make up my mind)
Golden Fox Stike (unblockable +26 damage attack)
Wild Strike (unblockable +30 damage attack)
Critical Strike (automatic renewal of Critical Agility and Critcal Defenses)
Moebius Strike
Death Blossom

Weaknesses-
Enchant removal
Major Health Degeneration

Well this is the build and I look forward to responces, tweaks, recommendations, and any help to make it better.

(This is Important to me, so if you post this elsewhere please give me credit)

Last edited by Ultarium; Nov 03, 2007 at 08:49 PM // 20:49..
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Old Nov 03, 2007, 09:02 PM // 21:02   #2
Lion's Arch Merchant
 
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hmmm.. my assassin dies very rarley...very rarley...

mostly because I have 3 heal/defense skills, either
Flashing Blades, Death's Charge, and Shadow Refuge,
or
Way of Perfection, Death's Charge, and Shadow Refuge,

don't have NF atm.
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Old Nov 03, 2007, 09:04 PM // 21:04   #3
Emo Goth Italics
 
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you understand this build is age old?
and my sin survives off only this:[skill]shadow refuge[/skill]
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Old Nov 03, 2007, 09:25 PM // 21:25   #4
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Hit and run ftw.
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Old Nov 03, 2007, 09:32 PM // 21:32   #5
Ascalonian Squire
 
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Yea, after I posted it I started looking in a few other threads and noticed that the Critical Defences/Moebius builds where everywhere and started feeling realy dumb. Its not like I ripped it off, I made it and thought wow this is nice and decided to post. But now I just look stupid.
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Old Nov 03, 2007, 10:51 PM // 22:51   #6
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Why do you have 14 Crit Strikes?
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Old Nov 03, 2007, 11:07 PM // 23:07   #7
Ascalonian Squire
 
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It ups the percentage chance of criticals, plus I realy dont have anywhere else the points need to be spent in.
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Old Nov 03, 2007, 11:12 PM // 23:12   #8
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Quote:
Originally Posted by Ultarium
It ups the percentage chance of criticals, plus I realy dont have anywhere else the points need to be spent in.
The breakpoint for Critical Strikes is 13 (where you get 3 energy per crit), lose the major rune and make it minor instead. It'll save some health, your energy gain won't change, and 1% difference in criticals isn't a big deal.

And isn't all that energy just overkill (full set of radiants, plus some attunes)? Better off going with some Survivor/+armor insignias and +5e daggers (for when you have DP).
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Old Nov 03, 2007, 11:19 PM // 23:19   #9
Ascalonian Squire
 
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Quote:
Originally Posted by natural sugar
The breakpoint for Critical Strikes is 13 (where you get 3 energy per crit), lose the major rune and make it minor instead. It'll save some health, your energy gain won't change, and 1% difference in criticals isn't a big deal.

And isn't all that energy just overkill (full set of radiants, plus some attunes)? Better off going with some Survivor/+armor insignias and +5e daggers (for when you have DP).
See the thing is, you realy do need that energy because even as is I sometimes dont have enough when they start to block or something. I could tweak it somemore because when I put the major rune on, I think the build was different. Any more tips are appreciated!
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Old Nov 04, 2007, 12:04 AM // 00:04   #10
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I die with a smile. I keep in mind that I give energy to my necro's. The more I die, the more energy they have to kill stuff.
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Old Nov 04, 2007, 12:06 AM // 00:06   #11
Ascalonian Squire
 
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Quote:
Originally Posted by Yanman.be
I die with a smile. I keep in mind that I give energy to my necro's. The more I die, the more energy they have to kill stuff.
Lol I wont lie, your right, but I still want to be able to support myself when I need to, to take out anyone I want in pvp. But so far I can only take out singular people, if they have a monk or someone as support I usualy die
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Old Nov 04, 2007, 12:32 AM // 00:32   #12
Lion's Arch Merchant
 
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put more into dagger masterey why?
You'll have greater critical precentage in dagger mastery tham critical strikes plus you'll double strike more.
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Old Nov 04, 2007, 12:53 AM // 00:53   #13
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Quote:
Originally Posted by Ultarium
But so far I can only take out singular people, if they have a monk or someone as support I usualy die
That means you should concentrate on taking out the Mo in those cases.
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Old Nov 05, 2007, 05:38 AM // 05:38   #14
Lion's Arch Merchant
 
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You don't need that much energy. Get enough attunement runes to hit 30 energy.

11/10/10 is the most efficient way to use three attribute points

You could also hit 12/11/6 which would allow you to not need major runes to hit breakpoints (12+1 CS, 11+1 DM, 6+1+1 SA). I run 11/10/10 with a major (I know, I'm PvE).
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Old Nov 05, 2007, 10:15 AM // 10:15   #15
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Quote:
Originally Posted by Ultarium
Armor- Max defence of course
Full radiants
Thanks, you made me laugh.
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Old Nov 05, 2007, 12:55 PM // 12:55   #16
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sins already weak enough and criticals hit often enough
put the insignias to better use^^
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Old Nov 05, 2007, 06:54 PM // 18:54   #17
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Sounds like a mad warrior, anyway good job on making the build even if it is an old concept.

Also I have had really no problem in keeping my sin alive.
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Old Nov 05, 2007, 07:30 PM // 19:30   #18
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Quote:
Originally Posted by Bobby2
That means you should concentrate on taking out the Mo in those cases.
I've been wanting to say this for ages, and this is just the fuel I need,

Yes, in pve the idea is: MONK MUST DIE OR HORDES OF MONSTERS SMOOSHIFY ME

but an incredibly common mistake is that it's the same case in pvp, you would think it is, but it's not as a player monk knows when to stay and when to leg it so as not to get slashed into holy bite-size chunks. If you chase the monk, he's just going to give you the literal run-around, while the enemy butcher you and your mates while you're wasting you time on that monk who for some reason just won't die, well i've got news for you, he's healing constantly!
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Old Nov 05, 2007, 09:43 PM // 21:43   #19
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I did say 'in those cases' meaning a Sin should always concentrate on taking out the critical target.
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Old Nov 06, 2007, 03:07 AM // 03:07   #20
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good sins can kill enemy non-monks even if they have a monk
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